publications

publications by categories in reversed chronological order. generated by jekyll-scholar.

2024

  1. A taxonomy of collectible card games from a game-playing AI perspective
    Ronaldo e Silva Vieira, Anderson Rocha Tavares, and Luiz Chaimowicz
    In International Conference on Entertainment Computing (IFIP ICEC), 2024
  2. Enhancing deep reinforcement learning for scale flexibility in real-time strategy games
    Marcelo Luiz Harry Diniz Lemos, Ronaldo e Silva Vieira, Anderson Rocha Tavares, and 2 more authors
    Entertainment Computing, 2024

2023

  1. Scale-invariant reinforcement learning in real-time strategy games
    Marcelo Luiz Harry Diniz Lemos, Ronaldo e Silva Vieira, Anderson Rocha Tavares, and 2 more authors
    In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2023
  2. Towards sample efficient deep reinforcement learning in collectible card games
    Ronaldo e Silva Vieira, Anderson Rocha Tavares, and Luiz Chaimowicz
    Entertainment Computing, 2023

2022

  1. Exploring reinforcement learning approaches for battling in collectible card games
    Ronaldo e Silva Vieira, Anderson Rocha Tavares, and Luiz Chaimowicz
    In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2022
  2. Exploring reinforcement learning approaches for drafting in collectible card games
    Ronaldo e Silva Vieira, Anderson Rocha Tavares, and Luiz Chaimowicz
    Entertainment Computing, 2022

2020

  1. Drafting in collectible card games via reinforcement learning
    Ronaldo e Silva Vieira, Anderson Rocha Tavares, and Luiz Chaimowicz
    In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2020
  2. Drafting in collectible card games via reinforcement learning
    Ronaldo e Silva Vieira
    Departamento de Ciência da Computação, Universidade Federal de Minas Gerais, 2020

2019

  1. Reinforcement learning in collectible card games: preliminary results on Legends of Code and Magic
    Ronaldo e Silva Vieira, Luiz Chaimowicz, and Anderson Rocha Tavares
    In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2019
  2. Modelando um esconde-esconde no Minecraft utilizando Hidden Markov Model
    Ronaldo Silva Vieira, Matheus Rodrigues Leal, and Luiz Chaimowicz
    Singular Engenharia, Tecnologia e Gestão, 2019

2018

  1. A cognitive architecture for agent-based artificial life simulation
    Ronaldo e Silva Vieira, Bruno Dembogurski, Leandro G. M. Alvim, and 1 more author
    In International Conference on Computational Science and its Applications (ICCSA) 2018, 2018